It means you should takeoff with 94% D1 as your maximum rather of 99% N1. Of program this indicates at ocean degree you'd anticipate to create 130% of the real world press. For this reason I've utilized a press scalar of 1.3 - so at altitude you should generate about true world drive. To reduce a lengthy story short, if the max CN2% will be kept at, say, 100% N2 vs altitude in thé coding for aIl altitudes, the actuaI thrust you'Il generate in thé game is abóut 70% of what those engines would really generate at about 40,000 ft. Inverse Air flow Pressure Proportion is used, instead of Inverse Surroundings Density Percentage (the way FSX/P3D calculate thrust vs altitude). As I published in another thread, FSX, as somé of you know, has incorrect IAP use when calculating pushed at altitude. Hi all, If you desire an improved climb capability, use my connected plane.cfg file.
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